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AI Insights · Timothy · April 2024

Top 5 Military Games in Ukraine, Q1 2024: Unified Platform Analysis

An overview of the performance of the top 5 military games in Ukraine on a unified platform during the first quarter of 2024, based on data from Sensor Tower.

Top 5 Military Games in Ukraine, Q1 2024: Unified Platform Analysis

In the first quarter of 2024, the top 5 military games in Ukraine on a unified platform showed varied performance in weekly downloads, revenue, and active users. Here's a closer look at the data, as provided by Sensor Tower.

Standoff 2 from AXLEBOLT LTD saw fluctuations in weekly revenue, peaking at around $81K in the first week of January and gradually declining to approximately $47.7K by the end of March. Weekly downloads started at 32.8K in early January and decreased to about 26K by the end of the quarter. The game maintained a relatively high number of weekly active users, starting at 1.16M and ending at 1.04M.

Call of Duty®: Warzone™ Mobile by Activision Publishing, Inc., which was released in late March, had a strong debut with 135K downloads in its first week and 34K in the following week. Revenue for the game started at $10.1K and rose to $13.6K. The game also attracted a significant number of active users, starting at 111K and then slightly declining to 80.3K in the first two weeks of its release.

Sea Battle 2 from BYRIL OOO experienced relatively stable weekly downloads, averaging around 10K to 12K throughout the quarter. Revenue was modest, peaking at $574 in the first week of January and fluctuating around $200 in the subsequent weeks. The game maintained a steady number of active users, starting at 31.4K and ending at 29.7K.

War Thunder Mobile by GAIJIN NETWORK LTD showed consistent weekly downloads, starting at 11.2K and ending at 7.8K. Revenue peaked at $7.9K in late January and settled around $5.4K by the end of March. The game’s active user base remained stable, starting at 36.9K and ending at 41.7K, with a peak of 42.3K in mid-March.

Critical Strike CS: Online FPS from VERTIGOGAMES had weekly downloads starting at 10K and ending at 5.9K. Revenue fluctuated, starting at $4.1K and ending at $4.6K. The game’s weekly active users began at 55.3K, experiencing a decline to 44.6K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024